Well, color me surprised! Here we are in 2026, and I thought I’d seen it all at The Game Awards. I mean, I was still basking in the afterglow from Baldur's Gate 3, figuring Larian Studios was off on some extended vacation, you know, counting their well-deserved gold pieces. But nope. The moment those actors got yanked into the air on wires during the show, my Spidey-sense started tingling. And then it hit me—the Divinity series is back, baby, and it’s not pulling any punches. Talk about a mic drop moment after years of radio silence since Original Sin 2. All those cryptic tweets from Larian brass about having "no plans" for a sequel? Total masterclass in trolling. I should have known better than to take them at face value!
The Devil's in the Details: That Mojave Teaser
Let's rewind a bit. The hype train left the station weeks before the show when Geoff Keighley, that madlad, planted that creepy "Hellstone" statue in the Mojave Desert. My Twitter feed was on fire with theories. Some folks were dead certain it was a Diablo thing—I’ll admit, I was in that camp for a hot minute. But then the sleuths dug up that trademark symbol Larian filed. Bingo! It was a perfect match. When publishing head Michael Douse tweeted that cheeky "no plans for Original Sin 3" line, he was basically giving us a wink and a nudge. In hindsight, it’s so obvious. They weren't making Original Sin 3; they were making something new under the Divinity banner. Clever, very clever. It’s the kind of marketing that gets the community buzzing, and man, did it work. We were all like dogs with a bone, trying to sniff out the truth.

A Trailer That Gave Me the Heebie-Jeebies
Okay, let's talk about the main event—the trailer. Holy moly. I’ve sat through a lot of game trailers, but this one? It was a whole mood. We’re talking full-on folk horror, the kind that gets under your skin and sets up camp. The vibe was straight out of Midsommar or The Wicker Man—all bright, celebratory, and deeply, deeply wrong. The imagery was… intense. A man, chained up, with this stark star symbol carved into his chest. Then, these figures in ornate gold masks presiding over some kind of ritual. The festival atmosphere turns grim, and next thing you know, it’s sacrifice o’clock. The body horror that followed was next-level. Monsters bursting from burning flesh? Viscera everywhere? I was not prepared. I had to pick my jaw up off the floor. Was it the most graphic thing ever shown at TGA? I’d bet good money on it. It wasn't just shocking for shock's sake, though; it felt purposeful, dripping with dread and mystery.

Reading the Tea Leaves: What Could It All Mean?
So, what’s the game actually about? The trailer played its cards close to its chest, but the themes are clear as day:
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Sacrifice & Ritual: This is the big one. That poor guy wasn't just having a bad day.
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Folk Horror: Forget dark dungeons; the terror is in the sunny fields and happy dances.
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Factions: Those gold-masked folks? They’ve got to be a major player, likely an antagonist group we’ll have to deal with.
Given Larian’s track record, I’m not just expecting a linear horror story. I’m betting my last gold coin this will be a deep, reactive RPG. Think about it:
| What We Know From BG3 | What It Might Mean for Divinity |
|---|---|
| Complex Moral Choices | Will we have to participate in rituals to survive? |
| Multiple Paths & Endings | Can we side with the gold masks or lead a rebellion? |
| Rich Companion Stories | Who are the other "chosen" or outcasts in this world? |
It’s Larian. They don’t do simple good vs. evil. They do "oh crap, every choice has a terrible consequence" storytelling. I can already feel the moral ambiguity brewing.
Bigger Than Baldur's Gate? You're Kidding Me!
Here’s the kicker that really blew my mind. Geoff Keighley came out after the trailer and straight-up said this is Larian's "biggest game ever." Let that sink in. Bigger than Baldur's Gate 3. More depth, more breadth. My inner RPG fan is doing backflips. BG3 was a masterpiece that felt like a living, breathing world. The thought of something even more expansive is almost too much to handle. Keighley, a huge Larian fanboy himself, could barely contain his excitement. It’s contagious!
Now, for the million-dollar question: when do we get it? Crickets on a release date. But here’s my two cents: I’d be shocked if it doesn’t hit Early Access first. Baldur's Gate 3’s Early Access period was legendary—it built a community and polished the game to a shine. Larian would be crazy not to repeat that winning formula. So, patience, my friends. The wait will be worth it.
A Bittersweet Farewell, But an Exciting Homecoming
I get it. Some fans are still salty that there’s no Baldur's Gate 3 DLC and that Larian is passing the torch on any potential BG4. That’s a bummer, for sure. But stepping back, this move is a power play. Larian is returning to their own beloved universe, their original baby, armed with all the experience, tech, and storytelling chops they honed making one of the greatest RPGs of all time. They’re not just making another Divinity game; they’re launching it into the stratosphere with the lessons learned from the Sword Coast.
This new Divinity has the potential to be the ultimate blend—the reactive, systemic world-building of the Original Sin games meets the cinematic depth and production value of BG3. It’s a homecoming, but they’re coming back to the neighborhood with a fleet of moving trucks full of new ideas. For veterans like me who’ve been there since the beginning, it’s a dream. For newcomers who fell in love with Larian through BG3, it’s a brand-new, terrifying, and wonderful world to discover. The stage is set, the ritual has begun, and I, for one, am ready to be sacrificed on the altar of whatever incredible adventure Larian has cooked up. Bring on the folk horror and the impossible choices. I'm all in. 🎭🔥